Blog
Yope3D, Physics and why it has to be Separate
Why Yope3D runs its entire physics subsystem on a separate thread: the necessity, and what it unlocks.
Yope3D, the C++ Rewrite
Yope3D is no longer a Java/LWJGL physics engine โ it's a full C++20 Vulkan game engine. What changed, why, and what the upcoming article series covers.